Carriage

12 09 2008

Well it’s been a while since I’ve thrown a bone to my blog *sigh*

So here I am deciding that I should take the few minutes tops to update my blog with an example of my recent work.  The lighting is far from perfect but just so you all know I’m not dead lol

-Sharon





Character model prototype

13 06 2008

Here it is! My ‘prototype’ with no z-brush with cloth normal mapping yet, as high poly as I needed it to be without any cloth folds etc.

the bust

the head

side with ear, I realized I didn’t have any good examples of my ear yet lol

I still think I would have done better making a female model considering I, myself, am female lol. I always found the female form easier to draw too which is what makes me think I’ll be better at modeling it hehe.

The program head said that for character modeling reels, we should also include nude or near-nude models of male and females so that the companies know we understand the human form for sure instead of just clothes on top. Also that some companies accept life-drawing 2D work as the ‘human figure studies’ but some require a 3D model.

I’ve decided to model the outside mansion/environment/thing as something based (sort of) on the Palais de Versaille but there are SO MANY figures on the outside so I’m going to change bits and pieces.

For my environment I think I’ll going to really start work with the bed because I have the best reference for that right now… also I think I’m going to do some proper 2D concept drawings.

-Sharon





More 3D stuff!

5 06 2008

Yay! I haven’t updated in a while, well I’ve just got some assignments marked by my 3D modeling teacher. It’s coming up to end of term and I’m done career prep (the class which I had to start this blog) I’ve decided to keep it going so examples of my work can be up on the net to send to future employers lol.

Maybe my language has become considerably less formal too?

Anyways, here’s the 2nd head I made for class, it’s an old man, and also an ear I had to make and attach.

angle!

ear!

-Sharon





my first head

8 04 2008

This is the first head I’ve ever made, I think it turned out well. The teacher said the lady had her head tilted in the front view so it looks a little off but overall I love it

and the wireframe

-Sharon





my 3d hand

3 03 2008

well it seems there wasn’t much happening this week >.> except that I spent all of thursday night making this 3d hand hehe. I used my own hand as a reference and honestly I found this assignment to be loads of fun! The most difficult part of this assignment was making the knuckles and cleaning up the geometry in the back of the hand.

we were supposed to make it good in low poly so the finger nails aren’t as pronounced in smooth version as I’d like.

un-smoothed, with wireframe

hehe, I managed to make the back all 4 sided! I think my only tris are between the fingers

smoothed

On another note! I found out that the ps3 can get an update that makes it backwards compatible! Alex said that it’s a software rather than hardware and so it’s better than the hardware backwards compatibility in the earlier ones *whew*

He also mentioned that a Nintendo DS is the same price as a ps2 so… >.> maybe? lol, might be a bad idea though… DS’s are still rather new and I dont’ need distraction like that right now! but I still gotta remember to balance work and play *nod nod





3d Design Final

21 02 2008

So here’s my latest example of completed 3d work.

environment final 03

My final for 3d design (term 1) was to model an outdoor environment. I chose this one because I really loved the composition and placement of buildings… basically I found it very aesthetically pleasing. I pulled 2 all nighters to finish this project and all in all I’m very proud of it. I was hoping to maybe incorporate it into my final demo but I really don’t think it’ll fit into my theme very well.

This brings me to my next topic. Today we had our first Project Portfolio class of term 2 and we got to see a lot of student/professional demos, both good and bad, and we critiqued them. One BIG issue we came across was that composition is a HUGE part of making a good looking demo. Camera moves and even a really ’slick’ looking DVD case (totally go the extra mile on this one… it can only help) A lot of demos we saw today that had great models were brought down by tedious camera moves and bad angles/bad camera moves.

I had talked to multiple teachers about my final demo idea already… I wanted to do something with ballet/ gymnastics/ rhythmics because that’s what I’m interested in (took ballet since I was 4 until last year) and I thought it would be innovative since I keep being told not to do simple turnarounds so a dancer/ gymnast could be doing pirouettes, needle spins or illusion turns etc.

Mike Monks (3d Production teacher) said that the good thing was that not a lot of people have done it but if I was going for animation, the thing is that a company could just go to a local ballet company and borrow a professional dancer for motion capture. Now, I’m sure that I want to go for modeling rather than animation so now that’s no longer as big of a problem I suppose.

Adam Garland (3d Animation) helped me expand on my idea by bringing up that I could have my model in one of those jewelry boxes that plays music while the little doll spins inside and I thought that was brilliant!

Now from the time I spoke with Adam to the time I went to talk to Russel, I had come up with a couple more ideas… I decided to have the same model of the girl come up to the music box and close it then walk/look around her room. I wanted pictures of her in different poses for gymnastics and dance around the room to basically show how my model would pose. That way I would have a character model and an environment with lots of props. Then I was playing with the idea of having an explosion outside and she runs to the window to see a destroyed city street or maybe her blown up car.

Russel Heyman (program head/2d animation/ project portfolio) said that it was a pretty good concept although I should be a little bit wary of the ‘frilly/girly’ stuff because the industry is predominantly male. I would have to work extra hard to make people see past the frilly stuff and see the good modeling behind it. So… no Victorian/ rococo style bedroom (that’s ok, wasn’t really planning on that anyways) He presented me with the idea of having this take place during revolutionary Russia and brought up that I could take a look at a movie called Doctor Zhivago for reference.

-Sharon